Of course you have heard about the increasing interest in using one time online authentication codes for new copies of games sold while selling additional keys, for online access, to used game owners? Right. I have no problem with that. If you want to restrict used game owners from online functions of a game, go at it, but don’t tell me that by purchasing a game used I am equivalent to a pirate and that used games are cheating you.
Cory Ledesma was quoted by CVG saying: “We hope people understand that when the game’s bought used we get cheated.” Really? Really? How exactly are you being cheated? Person A purchased 1 copy of your game. Person A sells it to a friend and Person B purchases that game. That is still 1 copy of a game and 1 person playing that game. Person A no longer plays that game, therefore, the transaction is transparent to you. What is the mathematical formula that takes me selling my game to equal two copies?
Do you really have that much of a problem with GameStop that you choose not to fix it and continue to work with them? Are you saying we have no right to sell the product we purchased? Are you going to just ignore your outdated business model and force everyone else to pay, pun intended? Do you honestly believe that your game is worth the price you are asking? Is the DLC milking train not netting you enough?

So many questions and not enough answers. If you want people to purchase new over used, then provide a superior product and continued service to new customers. Take their product authentication and net them discounts on sequels, DLC, or other items. Give them boosts, double points, or extra cash for multiplayer titles. Give them first access to Beta’s! Look at MAG. Own the game and get access to the beta. You want me to keep my disc, and you want me to buy new, provide outstanding and ongoing service for you product!
I can go on and on and I am sure many can argue against me but these are just my thoughts.
