Previewed: Heavy Rain

Embargo is lifted and the press are pushing out their previews of Heavy Rain. Heavy Rain is a unique title if you have ever watched any of the videos and for many that represents an intense need to gage others opinions and thoughts on this game. So, I have been reading some of the previews today and thought I would share a few select quotes.

BEAR_01

PSNation -Gameplay between the 4 characters is as unique as the characters themselves. They all have human flaws that you have to deal with when controlling their actions. Control can be construed as quicktime’ish in nature, but it goes much deeper than what you’ve experienced in the past. Depending on what is happening, and where the interaction is happening in association with where your hands etc are to the situation, the button presses, action on the controller, or stick movement is based on that interaction contextually.

KotakuWhat was building by the time my preview build reached its end was a decent mystery about who this killer was but also a deeper interest, in me, as to how these four main characters would wind up. I want to know what happens next, what I can make them do and where their emotional journeys will land them.

JoystiqWhen people find out I’ve been playing Heavy Rain, the first question that generally pops up is, “Is it anything but a series of Quick-Time Events?” The problem with that question is that it inherently assumes that a QTE necessitates a lack of player control. While it’s true that the majority of player input is done via on-screen indicators, to simply call them quick-time events is a bit derogatory, ignoring the innovations that developer Quantic Dream has made.

EurogamerTo my great delight as well – Heavy Rain isn’t a mature game because it has unhappy families and moody lighting, it’s a mature game because it anticipates an adult response from the player and is prepared to receive it.

Interested? Hit up any of the above sites and find out more about Heavy Rain!

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